Ages 8 to 13
How do I stop my child spending money on Roblox?
Robux, V Bucks, skins and loot boxes are designed to ask your child, never you. Ofcom found 53 percent of 8 to 17 year old gamers spend money in games. The answer is not a lock, it is a plan your child agreed to before the first ask.
Why it keeps happening
Games ask the child, never the parent, and none of the top grossing games with loot boxes sought parental consent.
What works
A fixed monthly amount agreed before the first ask, the gift card bought together, one tap purchase off on every store, and loot boxes named for what they are.
If your child is younger
The first gift card conversation at eight, before the first spend, so the first real money is a plan rather than a shock on a statement.
The words to say, inside Guided Childhood
These are word for word scripts in the app for exactly this moment, matched to your child's stage.
- The first gift card, before the first spend
- Requests for in-game purchases
- They have spent real money on the game
What stage is your child? Three questions, no sign up.
Start the stage checkSource: Ofcom, Children's online spending and potential financial harm. Checked 2 November 2026.